Search


GPU Volume Ray Casting of two Volumes within VTK
No opinion
We have modified the current VTK volume rendering on GPU to allow simultaneous rendering of two volumes, each of them with its own color and opacity transfer functions. These changes have led to the creation of two new C++ classes and several GLSL shaders. We [...]


Sort results by

Refine the search results

Keywords

Authors

main_flat
Powered by Midas