Simple directional gradients
It is often useful to be able to compute the component of image gradient in a direction defined by a shape of some form, rather than relative to the image axis. This article introduces a simple method for doing this based on distance transforms that is [...]

Anisotropic Fast Marching in ITK
No opinion
The Fast Marching algorithm is an efficient numerical method for computing the distance and shortest path between points of a domain. For that purpose, it solves a front propagation problem, which can be of interest in itself. The method has numerous [...]

On the Generation of Ground Truth Data for Depth Reconstruction
Acquiring data sets for stereo or multi-view reconstruction with known ground truth is costly and time consuming. Freely available data sets mostly focus on specific scene conditions and might not reflect the intended application scenario. We propose a GPU [...]

Providing values of adjacent voxel with vtkDiscreteMarchingCubes
No opinion
The contribution to VTK presented in this article is an extension to vtk::vtkDiscreteMarchingCubes to also create vtk::vtkPointData scalars containing the value of the adjacent voxel. These can be used to remove regions of the marching-cubes 1 mesh depending [...]

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